*these are buttons
Role: Technical Sound Designer
Recorded, edited and implemented complex 3d soundscapes in Destiny 2
Created sound pack for new God skins in Smite
Worked on multiple game projects in various roles including:
Technical Sound Design
Sound Design
Audio Editing
Library Asset Creation
Role: Sound Designer, Composer, Audio Engineer, Foley Engineer
Recorded, and edited SFX Libraries
Collaborated on multiple game projects in various roles including:
Dialogue Editing
Sound Designer
Composer
Audio Engineer/Implementation
Role: Dialogue Editor, Contract
Dialogue Editing, including noise reduction, normalizing, and effects chaining
https://store.steampowered.com/app/529520/Mutant_Football_League/
Role: Sound Designer, Composer, Audio Engineer
Recorded, Edited, and Implemented all sound effects
Recorded, Edited, and Implemented all original music
Established content pipeline for audio implementation in custom engine
https://store.steampowered.com/app/963470/A_Sound_Plan/
Role: Sound Designer, Composer
Collaborated with audio team to record, edit, and implement sound effects
Collaborated with audio team to record, edit, and implement original soundtrack
https://www.studiokumiho.com/cricket
Role: Sound Designer, Composer
Recorded and edited all sound effects
Wrote and recorded all original music
This is a reel featuring a selection of my work in Destiny 2: The Final Shape.
As a Technical Sound Designer I not only created the sounds of various alien worlds but I also implemented my work in Bungie's proprietary game engine.
Sound Redesigns are a great way to practice putting audio to linear footage, and an opportunity to hone your sound design chops. I occasionally upload these to my youtube channel.
These were made as an educational exercise under Fair Use Laws. If you are an owner of the footage I used and want it taken down please contact me.
I'm a Technical Sound Designer for media. I primarily work in games and I love collaborating with people on cool projects. I even have a knack for being somewhat useful on them. Right now my skill set is mostly focused on implementation (scripting, Wwise, FMOD, ect.) and asset creation (foley, DSP, editing, ect.). I'm always growing and learning, and view every project as an opportunity to expand my skills.
My work has appeared in games that can be found on Xbox, PS4, Switch, and Steam.
When I'm not working on audio engineering I spend my time thinking about trees and playing music.
If you're reading this, you're on the internet.
© Morgan Mauro