Thanks For Dropping By
If you're reading this, you're on the internet.
Works and Collaborations:
Rebound Sound Company
Role: Technical Sound Designer
Windup Audio LLC
Role: Sound Designer, Composer, Audio Engineer, Foley Engineer
Recorded, and edited SFX Libraries
Collaborated on multiple game projects in various roles including:
Dialogue Editing
Sound Designer
Composer
Audio Engineer/Implementation
Mutant Football League: Dynasty Edition - Digital Dreams Entertainment
Role: Dialogue Editor, Contract
Dialogue Editing, including noise reduction, normalizing, and effects chaining
https://store.steampowered.com/app/529520/Mutant_Football_League/
A Sound Plan - Studio Kumiho
Role: Sound Designer, Composer, Audio Engineer
Recored, Edited, and Implemented all sound effects
Recorded, Edited, and Implemented all original music
Established content pipeline for audio implementation in custom engine
https://store.steampowered.com/app/963470/A_Sound_Plan/
Cricket: Jae's Really Peculiar Game [forthcoming] - Studio Kumiho
Role: Sound Designer, Composer
Collaborated with audio team to record, edit, and implement sound effects
Collaborated with audio team to record, edit, and implement original soundtrack
https://www.studiokumiho.com/cricket
Lover Lover - Eric Deters
Role: Sound Designer, Composer
Recorded and edited all sound effects
Wrote and recorded all original music
Take A Look Around
Below is the trailer I made for Guardian of the Gears, my senior student project at Digipen.
As the sole audio person on this project I wore many hats, including audio engineering, music production, and asset creation. This trailer showcases the culmination of those skills, all sound effects heard are triggered in engine according to my implementation. I wrote, recorded and edited both the original score and the dialogue for the trailer to give it a cinematic feel.
Reels
Here's a reel of older work.
You've seen reels before.
Sound Redesigns
Sound Redesigns are a great way to practice putting audio to linear footage, and an opportunity to hone your sound design chops. I occasionally upload these to my youtube channel.
These were made as an exercise only, no copyright infringement is intended. If you are an owner of the footage I used and want it taken down please contact me.
About Me
I'm a Technical Sound Designer for media. I primarily work in games and I love collaborating with people on cool projects. I even have a knack for being somewhat useful on them. Right now my skill set is mostly focused on implementation (scripting, Wwise, FMOD, ect.) and asset creation (foley, DSP, editing, ect.). I'm always growing and learning, and view every project as an opportunity to expand my skills.
My work has appeared in games that can be found on Xbox, PS4, Switch, and Steam.
When I'm not working on audio engineering I spend my time thinking about trees and playing music.
spencerA.mauro@gmail.com
© Spencer Mauro