Thanks For Dropping By


If you're reading this, you're on the internet.


Works and Collaborations:

Rebound Sound Company

Role: Technical Sound Designer

Windup Audio LLC

Role: Sound Designer, Composer, Audio Engineer, Foley Engineer

Mutant Football League: Dynasty Edition - Digital Dreams Entertainment

Role: Dialogue Editor, Contract

https://store.steampowered.com/app/529520/Mutant_Football_League/ 

A Sound Plan - Studio Kumiho

Role: Sound Designer, Composer, Audio Engineer

https://store.steampowered.com/app/963470/A_Sound_Plan/ 

Cricket: Jae's Really Peculiar Game [forthcoming] - Studio Kumiho

Role: Sound Designer, Composer

https://www.studiokumiho.com/cricket 

Lover Lover - Eric Deters

Role: Sound Designer, Composer

https://stoydell.itch.io/loverlover 

Take A Look Around

Below is the trailer I made for Guardian of the Gears, my senior student project at Digipen. 

As the sole audio person on this project I wore many hats, including audio engineering, music production, and asset creation. This trailer showcases the culmination of those skills, all sound effects heard are triggered in engine according to my implementation. I wrote, recorded and edited both the original score and the dialogue for the trailer to give it a cinematic feel.

Reels

Here's a reel of older work. 

You've seen reels before.

Sound Redesigns

Sound Redesigns are a great way to practice putting audio to linear footage, and an opportunity to hone your sound design chops. I occasionally upload these to my youtube channel.

These were made as an exercise only, no copyright infringement is intended. If you are an owner of the footage I used and want it taken down please contact me.

About Me

I'm a Technical Sound Designer for media. I primarily work in games and I love collaborating with people on cool projects. I even have a knack for being somewhat useful on them. Right now my skill set is mostly focused on implementation (scripting, Wwise, FMOD, ect.) and asset creation (foley, DSP, editing, ect.). I'm always growing and learning, and view every project as an opportunity to expand my skills. 

My work has appeared in games that can be found on Xbox, PS4, Switch, and Steam.

When I'm not working on audio engineering I spend my time thinking about trees and playing music.

spencerA.mauro@gmail.com

©  Spencer Mauro