Here you'll find some work from my days at Digipen.
Students at digipen get hands on experience working in self organized teams to create games as graded projects
This was my senior year game project.
As the sole audio person on this project I wore many hats, including audio engineering, music production, and asset creation. This trailer showcases the culmination of those skills, all sound effects heard in this trailer are triggered in engine according to my implementation (wwise events/UE4 Blueprints). I wrote, recorded and edited both the original score and the dialogue for the trailer to give it a cinematic feel.
This must have been a freshman or sophomore year project
I learned a lot about the scope of work that goes into making a game. As the only audio person on every team I worked on I needed to act as Audio Producer, as well as handle all asset creation and implementation.
A horror game from my freshman year
This was likely the first time I'd been asked to truly create a unique sound scape for a game. I learned a lot.
© Morgan Mauro