Working with the audio team on Destiny 2: The Final Shape was an incredible opportunity to exercise my strengths as a Technical Sound Designer.
Not only was I responsible for creating the vibrant aural soundscapes that Destiny 2 has become famous for, but as a Technical Sound Designer I was tasked with working in both wwise as well as Bungie's proprietary game engine to integrate and implement the sounds.
Environments I designed ranged from cliffside blizzards, to rural homesteads, to the surreal impossibilities of the Witness' "Indexed Space".
In addition to a range of environments I also worked on a handful of props and interactables such as a launcher that sends players skyward, clusters of cancerous blite and even some indexed artifacts.
© Morgan Mauro